Gallery and List of Summon Cards The seven summons from the Commander Precons (FIC) are: Summon: Good King Mog XII Summon: Ixion Summon: Yojimbo Summon: Valefor Summon: Esper Valigarmanda Summon: Kujata Summon: Magus Sisters The 27 saga creatures from the main set (FIN) are: Summon: Bahamut Crystal Fragments // Summon: Alexander Dion, Bahamut's Dominant // Bahamut, Warden of Light Summon: Choco/Mog Summon: Knights of Round Summon: Primal Garuda Jill, Shiva's Dominant // Shiva, Warden of Ice Summon: Leviathan Summon: Shiva Jecht, Reluctant Guardian // Braska's Final Aeon Summon: Anima Summon: Primal Odin Clive, Ifrit's Dominant // Ifrit, Warden of Inferno Summon: Brynhildr Summon: Esper Ramuh Summon: G.F

Stalwart Unity Kynaios and Tiro of Meletis | Illustration by Willian Murai Commander (1) Creature (22) Veteran Explorer Humble Defector Hushwing Gryff Orzhov Advokist Chasm Skulker Gwafa Hazid, Profiteer Ludevic, Necro-Alchemist Selvala, Explorer Returned Edric, Spymaster of Trest Akroan Horse Selfless Squire Windborn Muse Sidar Kondo of Jamuraa Horizon Chimera Zedruu the Greathearted Psychosis Crawler Kazuul, Tyrant of the Cliffs Kraum, Ludevic's Opus Realm Seekers Rubblehulk Progenitor Mimic Blazing Archon Instant (9) Swords to Plowshares Swan Song Arcane Denial Benefactor's Draught Oblation Beast Within Entrapment Maneuver Reins of Power Sylvan Reclamation Sorcery (11) Minds Aglow Collective Voyage Cultivate Kodama's Reach Tempt with Discovery Wave of Reckoning Migratory Route Seeds of Renewal Reverse the Sands Treacherous Terrain Blasphemous Act Enchantment (8) Evolutionary Escalation Oath of Druids Ghostly Prison Propaganda Rites of Flourishing Sphere of Safety Lurking Predators Hoofprints of the Stag Artifact (9) Sol Ring Empyrial Plate Howling Mine Commander's Sphere Temple Bell Assault Suit Prismatic Geoscope Venser's Journal Keening Stone Land (40) Ash Barrens Azorius Chancery Command Tower Evolving Wilds Exotic Orchard Forbidden Orchard Frontier Bivouac Gruul Turf Homeward Path Izzet Boilerworks Jungle Shrine Krosan Verge Myriad Landscape Mystic Monastery Opal Palace Rupture Spire Seaside Citadel Selesnya Sanctuary Terramorphic Expanse Transguild Promenade Plains x5 Island x5 Mountain x5 Forest x5 Commander, Themes, and Strategy This ones a bit interesting

Those two cards are not only great getting your creatures tapped, they also give you something powerful to do with all those extra creature tokens, as you can use those Enchantments to start tapping down your opponents stuff, and things can snowball from there
Werewolves are naturally friggin' huge on their backsides (Dire-Strain Demolisher) and love pumping up your attackers too (Wildblood Pack), so all you gotta do is play werewolves, transform them, and beat face